SDEF

/*SINED weapon_ip36 (.3 .3 1) (0 0 0) (0 0 0)
IP36 - World Model
*/

// Model Commands
//path models/nuke_w
path models/nuke2_w
origin -10 0 0
scale 0.5

// Base Model
//rlaunch_w_base.sbm
nuke_world.sbm

// Skins
//normal rlaunch_w_base.tga
normal nuke_w_01.tga

// Normal Animations
//idle1     rlaunch_w_idle.SAM
//fire1     rlaunch_w_fire.sam
idle1		nuke_world.sam

//
// Define model group areas
//
//id 200 group weapon bone barrel 0 180 -90
id 99 group weapon bone barrel 0 180 -90

//
// The initialization section
//
!init:

// Class Setup
server classname IP36
server ammoclipsize 1
//server kick 100

// Sound Aliases
server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup1.wav"

// Icon and Inventory Name
server iconname "w_nuke"
server itemname "IP36"

//
// The main section
//
!main:
